Somewhere between the early Buddhist times and today, worries about game addiction have given way to scientific understanding of the benefits of play, rather than its detriments.
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Somewhere between the early Buddhist times and today, worries about game addiction have given way to scientific understanding of the benefits of play, rather than its detriments. No comment yet.
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Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
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Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.
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There’s something unsettling about a private firm making powerful autonomous machines – but what’s scarier is who’s building them, and why
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Anthropomorphism is the attribution of human traits, emotions, and intentions to non-human entities (OED). It has been used in storytelling from Aesop to Zootopia, and people debate its impact on…
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When we think of avatars, we imagine a blue film character. But now they're being used very differently.
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In the five years following Gamergate, sites like YouTube, Reddit, and Twitter shifted the power dynamics between student and teacher. The harassment-campaign-turned-online-culture-war paved the way for how abusers coordinate and systematically target victims. Online harassment has moved from the web and into real life.
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How can the fastest growing media platform in the world be harnessed to deliver on the Sustainable Development Goals and the urgent global needs they represent? We’ve summarised recent relevant developments in the video games sector, perspectives from over 50 thought leaders from the industry, and extracted seven recommendations to provoke new thinking, new collaborations, new games and real-world impact. This study presents a vision of how the video game industry, gamers, policymakers and UN Environment can together ‘Play for the Planet’. With thanks to E-Line Media (NeveraloneGame), Internet of Elephants (SafariCentral), FGOL and Ocean
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Ana Cristina Pratas's insight:
What is Mixed Reality?
"At the intersection of virtual and physical realities is an emerging environment known as mixed reality (MR), where digital and physical objects co-exist. This hybrid space integrates virtual technologies into the real world so that viewers cannot distinguish where one world begins and the other ends. The virtual aspect of MR comes from the use of devices equipped with 3D viewing technology that seamlessly layers digital objects onto the real world. Another major component of MR is the integration of augmented reality (AR), which is the layering of information over 3D space. A key characteristic of AR is its ability to respond to user input, which confers significant potential for learning and assessment; learners can construct new understanding based on interactions with virtual objects that bring underlying data to life. Holographic devices are also being used to create mixed reality environments, as their video displays project 3D images into a physical space. While lagging behind other virtual worlds, mixed reality is gradually making its way into the consumer market. In 2014, Michael Jackson was re-embodied in holographic form and debuted at the Billboard Music Awards, where his holograph performed on stage with live, choreographed dancers."
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Nowadays, new and emerging technology has nurtured an attachment to acronyms, and virtual reality (VR) as well as augmented reality (AR), mixed reality (MR) and extended reality (XR) are not…
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By Lee Brighton, CSO Virtro EntertainmentEducation has always evolved in line with technological advances, from teaching originally delivered by parents and their small social groups, to literature…
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Discussions about AI often focus on its positive impacts for society while disregarding the more difficult and less-popular idea that AI could also potentially be dangerous. Just like any powerful tool, AI can be used for good and bad. Here are a few AI risks everyone should know about. |
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Packed with expert perspectives and practical advice, our free How to Teach with Games eBook is an essential resource for educators aiming to integrate educational games into their classrooms!
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Metaverse is the easiest way to create Augmented Reality experiences. No programming required.
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For all, you who are technology lovers, AI enthusiasts, & casual consumers with peaked interest, here are 12 must see TED Talks on Artificial intelligence.
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Out of two English phrases, can you choose the one that is most natural or correct to a native speaker? See how well you score!
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Everything you need to learn English through video games: dozens of in-game video clips w, best games and gamers, listening & speaking practice, etc.
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How can the fastest growing media platform in the world be harnessed to deliver on the Sustainable Development Goals and the urgent global needs they represent?…
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If there is a major blind spot in the AR space in 2019, it's the impact that blockchain technology will eventually have on the software distributed in AR clouds. For the uninitiated, the quickest way to describe blockchain technology is as a method of assigning unique attributes to digital assets using cryptography, and those assets are distributed on a (usually) decentralized, (usually) public ledger (database) called a blockchain.
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Ana Cristina Pratas's insight:
What is Virtual Reality?
"Virtual reality (VR) refers to computer-generated environments that simulate the physical presence of people and/or objects and realistic sensory experiences. VR has also spurred the evolution of 3D video technology, which uses dual imagery so that objects on the screen appear three dimensional and replicate real-world objects and places. At a basic level, this technology takes the form of 3D images that users interact with and control via mouse and keyboard. More sophisticated applications of virtual reality allow users to more authentically feel the objects in these displays through gesture-based and haptic devices, which provide tactile information through force feedback. Initially, VR was used for military training, but as costs for the devices have steadily decreased, education institutions have begun leveraging the technology to foster immersive learning experiences. Thanks to advances in graphics hardware, CAD software, and 3D displays, virtual reality is becoming more mainstream, especially in the realm of video games. In March 2016, Oculus VR began selling Oculus Rift, a head-mounted display for gameplay to make the game environments and actions more lifelike, on the consumer market. As both games and natural user interfaces are finding applications in classrooms, the addition of virtual reality makes learning simulations more authentic for students."
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Does virtual reality have applications for online education, or is it just another gimmick? Virtual reality isn’t so much a new buzz word in the world of online education as a long-held science fiction dream that is rapidly coming to life. There is something unquestionably exciting about the prospect of an immersive, interactive environment that… |