Digital Delights - Avatars, Virtual Worlds, Gamification
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Digital Delights - Avatars, Virtual Worlds, Gamification
Avatars,  Virtual Worlds, AR, VR, AI, Gamification, Robots,
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Games blamed for moral decline and addiction throughout history

Games blamed for moral decline and addiction throughout history | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Somewhere between the early Buddhist times and today, worries about game addiction have given way to scientific understanding of the benefits of play, rather than its detriments.
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This Short Film Is Written Entirely By AI

Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
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Resonant Games

Resonant Games | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.
Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade.Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom.
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Yes, hyena robots are scary. But they're also a cunning marketing ploy 

Yes, hyena robots are scary. But they're also a cunning marketing ploy  | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
There’s something unsettling about a private firm making powerful autonomous machines – but what’s scarier is who’s building them, and why
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Technical & Human Problems With Anthropomorphism & Technopomorphism

Anthropomorphism is the attribution of human traits, emotions, and intentions to non-human entities (OED). It has been used in storytelling from Aesop to Zootopia, and people debate its impact on…
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Avatars: Are we ready for our digital twins?

Avatars: Are we ready for our digital twins? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
When we think of avatars, we imagine a blue film character. But now they're being used very differently.
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The fight against toxic gamer culture has moved to the classroom

The fight against toxic gamer culture has moved to the classroom | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
In the five years following Gamergate, sites like YouTube, Reddit, and Twitter shifted the power dynamics between student and teacher. The harassment-campaign-turned-online-culture-war paved the way for how abusers coordinate and systematically target victims. Online harassment has moved from the web and into real life.
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Playing for the Planet: How Video Games Can Deliver for People and The Environment

Playing for the Planet: How Video Games Can Deliver for People and The Environment | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
How can the fastest growing media platform in the world be harnessed to deliver on the Sustainable Development Goals and the urgent global needs they represent? We’ve summarised recent relevant developments in the video games sector, perspectives from over 50 thought leaders from the industry, and extracted seven recommendations to provoke new thinking, new collaborations, new games and real-world impact. This study presents a vision of how the video game industry, gamers, policymakers and UN Environment can together ‘Play for the Planet’. With thanks to E-Line Media (NeveraloneGame), Internet of Elephants (SafariCentral), FGOL and Ocean
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Mixed Reality 

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What is Mixed Reality?
"At the intersection of virtual and physical realities is an emerging environment known as mixed reality (MR), where digital and physical objects co-exist. This hybrid space integrates virtual technologies into the real world so that viewers cannot distinguish where one world begins and the other ends. The virtual aspect of MR comes from the use of devices equipped with 3D viewing technology that seamlessly layers digital objects onto the real world. Another major component of MR is the integration of augmented reality (AR), which is the layering of information over 3D space. A key characteristic of AR is its ability to respond to user input, which confers significant potential for learning and assessment; learners can construct new understanding based on interactions with virtual objects that bring underlying data to life. Holographic devices are also being used to create mixed reality environments, as their video displays project 3D images into a physical space. While lagging behind other virtual worlds, mixed reality is gradually making its way into the consumer market. In 2014, Michael Jackson was re-embodied in holographic form and debuted at the Billboard Music Awards, where his holograph performed on stage with live, choreographed dancers."
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What really is the difference between AR / MR / VR / XR ?

What really is the difference between AR / MR / VR / XR ? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Nowadays, new and emerging technology has nurtured an attachment to acronyms, and virtual reality (VR) as well as augmented reality (AR), mixed reality (MR) and extended reality (XR) are not…
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How Virtual Reality Will Change How We Learn –

How Virtual Reality Will Change How We Learn – | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
By Lee Brighton, CSO Virtro EntertainmentEducation has always evolved in line with technological advances, from teaching originally delivered by parents and their small social groups, to literature…
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Is Artificial Intelligence Dangerous? 6 AI Risks Everyone Should Know About

Is Artificial Intelligence Dangerous? 6 AI Risks Everyone Should Know About | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Discussions about AI often focus on its positive impacts for society while disregarding the more difficult and less-popular idea that AI could also potentially be dangerous. Just like any powerful tool, AI can be used for good and bad. Here are a few AI risks everyone should know about.
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How to Teach with Games eBook

How to Teach with Games eBook | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Packed with expert perspectives and practical advice, our free How to Teach with Games eBook is an essential resource for educators aiming to integrate educational games into their classrooms!
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Metaverse - Create Amazing Things

Metaverse - Create Amazing Things | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Metaverse is the easiest way to create Augmented Reality experiences. No programming required.
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12 must-watch TED Talks on artificial intelligence

12 must-watch TED Talks on artificial intelligence | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
For all, you who are technology lovers, AI enthusiasts, & casual consumers with peaked interest, here are 12 must see TED Talks on Artificial intelligence.
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Meet ‘Mindar,’ the robotic Buddhist priest

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https://www.washingtonpost.com/video/business/technology/buddhists-unveil-mindar-an-android-robotic-priest-at-a-400-year-old-temple-in-kyoto-japan/2019/08/22/d66b9ff6-8ef3-4a2c-87f5-cc243f2fc32d_video.html

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Which Is English? | Test your knowledge ...

Which Is English? | Test your knowledge ... | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Out of two English phrases, can you choose the one that is most natural or correct to a native speaker? See how well you score!
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Learn English Through Video Games

Learn English Through Video Games | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Everything you need to learn English through video games: dozens of in-game video clips w, best games and gamers, listening & speaking practice, etc.
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The Blood Typing Game - about blood groups, blood typing and blood transfusions

The Blood Typing Game - about blood groups, blood typing and blood transfusions | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
_gaming_page_, Tutorial, blood, type, typing, bloodtyping, serology, group, transfusion, human, antibody, antigen, Immune response, immune system, achievements, missions, Karl Landsteiner, Nobel Prize in Physiology or Medicine, Nobel, Prizes, Laureate, winner, educational, game, school, A Rh-, A Rh+, B Rh-, B Rh+, AB Rh-, AB RH+, O Rh-, O Rh+, 0 Rh-, 0 Rh+, negative, positive, Rh+, Rh-, A, B, 0, O, Rh, Rhesus, AB0, ABO, Rh, Rhesus, system, red blood cell, agglutination, universal donor, universal receiver, rh factor, red blood cells, plasma, ABO, AB0, universal donor, universal receiver, agglutination, agglutinate, clump
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Playing for the Planet: How Video Games Can Deliver for People and The Environment on

How can the fastest growing media platform in the world be harnessed to deliver on the Sustainable Development Goals and the urgent global needs they represent?…
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The Future of Augmented Reality & Blockchain Technology «

The Future of Augmented Reality & Blockchain Technology « | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
If there is a major blind spot in the AR space in 2019, it's the impact that blockchain technology will eventually have on the software distributed in AR clouds. For the uninitiated, the quickest way to describe blockchain technology is as a method of assigning unique attributes to digital assets using cryptography, and those assets are distributed on a (usually) decentralized, (usually) public ledger (database) called a blockchain.
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Virtual Reality 

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What is Virtual Reality?

 

"Virtual reality (VR) refers to computer-generated environments that simulate the physical presence of people and/or objects and realistic sensory experiences. VR has also spurred the evolution of 3D video technology, which uses dual imagery so that objects on the screen appear three dimensional and replicate real-world objects and places. At a basic level, this technology takes the form of 3D images that users interact with and control via mouse and keyboardMore sophisticated applications of virtual reality allow users to more authentically feel the objects in these displays through gesture-based and haptic devices, which provide tactile information through force feedback. Initially, VR was used for military training, but as costs for the devices have steadily decreased, education institutions have begun leveraging the technology to foster immersive learning experiences. Thanks to advances in graphics hardware, CAD software, and 3D displays, virtual reality is becoming more mainstream, especially in the realm of video games. In March 2016, Oculus VR began selling Oculus Rift, a head-mounted display for gameplay to make the game environments and actions more lifelike, on the consumer market. As both games and natural user interfaces are finding applications in classrooms, the addition of virtual reality makes learning simulations more authentic for students."
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“7 Things You Should Know About Augmented Reality, Virtual Reality, and Mixed Reality,”

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What Does VR Have to Do With Online Education?

What Does VR Have to Do With Online Education? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Does virtual reality have applications for online education, or is it just another gimmick? Virtual reality isn’t so much a new buzz word in the world of online education as a long-held science fiction dream that is rapidly coming to life. There is something unquestionably exciting about the prospect of an immersive, interactive environment that…
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