iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
Teaching and learning in the 21st Century - meeting the pedagogical challenges of digital learning and innovation for the iGeneration
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Math. Science. Recess. Minecraft? Twitch club brings gaming to school via LA Times

Math. Science. Recess. Minecraft? Twitch club brings gaming to school via LA Times | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
Brayden Foxhoven and his Viewpoint School classmates are getting an education in Twitch, the app that lets anyone stream their gameplay for the world to watch.
Jesse Carima's curator insight, October 15, 2018 10:46 AM
This is pure, wholesome, internet gold. Or a low-key meme. I haven't decided yet, really.

The thought of Twitch and mixing games with school repulses My mother. I'm 24, in college, and still get yelled at for gaming too much. Meanwhile, there's a school that green-lit a club for 7th graders to play Minecraft on Twitch. I'll touch on two topics here.

Firstly, the article highlights something that is arguably important in the current generation of kids in school. That's technology. Allowing kids to become tech savvy is important considering it's the direction society has been going in since the very first technological breakthroughs. It's always advancing, so why not advance the minds of the young? Twitch isn't exactly an entry to engineering or IT by any means, but it's a way for children to familiarize themselves with a sense of digital community. Hey that's what i do, is it not? Seeing these kids start so early with the good graces of their educational superiors is a great sight to see. It allows them to flex a hobby to the masses while simultaneously learning how to manage a social media outlet AND create content. By the time these kids hit college they'll have wonderfully developed personalities, as well as developed skills in basic video production, audio, computer troubleshooting, and maybe even a bit of graphic and web design. Skills relevant to modern markets.

Secondly, and less importantly, is this highlights a generation gap. I said earlier that I'm 24, in college and still get yelled at by my mom. That's because she's old school. Everything is books and studying and eliminating distractions. My generation and those that come after have found ways to integrate distractions. Kids that doodle do art. Gamers can stream. Folks that like to mess around with computer code can now literally take classes for that. Even playing dress up has become an industry in the form of Cosplay. This part is less about the article and the content of the article, and more about how the article reflects where younger generations can expand their minds. It's not just school anymore. Hobbies are becoming lucrative. And the fact that kids can start as early as 7th grade makes all the difference in the world.
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Watch Artists Work In Real-Time - Twitch.tv dedicated to Creative Arts - who knew?

Watch Artists Work In Real-Time - Twitch.tv dedicated to Creative Arts - who knew? | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
Digital art can be intimidating. If you're used to using paper and pencil, or inking and painting, making the switch to a mouse or stylus can be an experience fraught with challenges. But it doesn't have to be. Digital creativity is a skill where online tutorials can prove tremendously helpful. Whether in text or video…
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How Big Is Twitch.tv? You Won’t Believe These Stats & Facts by Dave LeClair

How Big Is Twitch.tv? You Won’t Believe These Stats & Facts by Dave LeClair | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
by Dave LeClair
Grant Alfonso's curator insight, May 22, 2017 11:57 AM

This article talks about the watch time for twitch streamers each month and how huge the website has become recently. He also mentions at the end that you can become a partner with twitch and start getting paid for streaming as well. Although the information is reliable and cited to be pulled directly from Twitch's about page, I wouldn't say this is a website frequented by those in the audio business.

Taylor Mikula's curator insight, October 23, 2019 3:41 PM
The streaming business is now increasing in viewership. Video games have created a new form of entertainment by being able to watch and interact with your favorite players live. This article has lots of stats regarding the streaming service.