Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Where Next for Reality?

Where Next for Reality? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Robert Pratten:  "Stories are the way we make sense of the world. Our minds can’t deal with randomness and we see connections, causes and reasons even where there are none. Whether we are happy or sad, positive or negative, this is often the result of the story we construct – it’s the meaning we attribute to events and things that without human interpretation have no meaning. So powerful is story that the life we lead today is a result of the stories we told ourselves in the past.


We are entering an age of fluid reality."

Vivalist's curator insight, April 23, 2015 7:53 AM

good read exploring the potential impact of new technologies forcing a paradigm shift in our "life storytelling"

 

More interesting articles on the VR potential:

HOW TO MASTER YOUR THIRD ARM

BECAUSE IN A VIRTUAL WORLD, WHY SHOULD YOU ONLY HAVE TWO?

http://www.popsci.com/how-master-your-third-arm

 

CAN VIRTUAL BODY SWAPPING HELP FIGHT RACIAL PREJUDICE?BRAIN HACKING AND OPTICAL ILLUSIONS CAN INCREASE YOUR EMPATHY

http://www.popsci.com/what-happens-when-you-put-white-person-black-body-virtual-reality

Jeni Mawter's curator insight, May 4, 2015 10:21 PM

Reimagining 'Reality' leads to Fluid Reality.

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E3 2012 | Wonderbook: Augmented Reality Storytelling

E3 2012 | Wonderbook: Augmented Reality Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it

Waggler: "Based on the Harry Potter universe, Wonderbook: Book of Spells turns the physical book (that will likely be bundled with the software) into a textbook for young wizards. Flipping through its pages, decorated with computer generated graphics, you'll learn how to cast spells using the PlayStation Move as a magic wand."

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How augmented reality builds bridge between games and children's books

How augmented reality builds bridge between games and children's books | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Will Freeman:  "The concept behind augmented reality books is simple: a physical book contains many elements that elude the human eye, only visible through the use of various apps, gadgets and other devices. "

Sue Ward's curator insight, October 30, 2014 1:15 AM

Blurring the boundaries and inviting new readers. Potential for boys?