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Rescooped by michel verstrepen from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Game-based Learning Resources for Teachers and Educators via Educators' technology 

Game-based Learning Resources for Teachers and Educators via Educators' technology  | gpmt | Scoop.it
Free resource of educational web tools, 21st century skills, tips and tutorials on how teachers and students integrate technology into education

Via Tom D'Amico (@TDOttawa)
Ebigo Nwachukwu's curator insight, June 9, 2021 6:34 PM
Great resource to use with my students. I conduct engagement session weekly and this will help me out tremendously.
Rescooped by michel verstrepen from eLearning Industry
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Top 5 eLearning Trends Happening Now

Top 5 eLearning Trends Happening Now | gpmt | Scoop.it
I recently attended the Training 2016 Conference and Expo as an exhibitor. I was able to talk with many training and development representatives from a wide variety of organizations about their LMS needs. During these discussions I asked, “what aspects or features are you looking for in an LMS? W... http://elearningfeeds.com/top-5-elearning-trends-happening-now/
Via Christopher Pappas
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Rescooped by michel verstrepen from Learning@the_speed_of_change
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Free Technology for Teachers: Six Web Adventures In Science

Free Technology for Teachers: Six Web Adventures In Science | gpmt | Scoop.it

"There are six adventures in the series including the CSI adventure. Each of the adventures is appropriate for middle school or high school use. In each adventure students take on the role of scientist to solve a crime, conduct experiments, and learn about scientific methods and processes."


Via Beth Dichter, mixmaxmin
Beth Dichter's curator insight, November 1, 2013 9:33 PM

Richard Byrne shares six science games that are available online through Rice University. The games include:

* CSI Adventure - six adventures that allow students to become forensic scientists and solve a crime.

* Cool Science Careers - students may explore five STEM-based careers. Students take an interest survey and their adventure will be guided by their interests.

* MedMyst - learn about microbiology with a focus on infectious diseases and how they spread.

* Reconstructors allows you to "gather evidence and data to solve drug-related cases." (3 games)

* Virtual Clinical Trials - become a research scientist and help develope treatments for spinal cord injuries, depression and brain injuries.

* N-Squad - "investigate the effects of alcohol on the digestive, circulatory, and nervous systems."

These games are geared to middle and high school students and these adventures are also available in Spanish!

Rescooped by michel verstrepen from Eclectic Technology
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6 Basic Benefits Of Game-Based Learning

6 Basic Benefits Of Game-Based Learning | gpmt | Scoop.it

"There seems to be a perception that online gaming has a detrimental impact on children’s development. Nothing could be further from the truth, and there are countless–and complex–reasons for this, but it also makes sense at the basic benefits of game-based learning."


Via Beth Dichter
Beth Dichter's curator insight, March 16, 2013 10:45 PM

Can games increase a child's learning and development? It appears that answer is yes. Below are six benefits and additional information is available in the post.

* Increases A Child’s Memory Capacity

* Computer & Simulation Fluency

* Helps With Fast Strategic Thinking & Problem-Solving

* Develops Hand-Eye Coordination

* Beneficial Specifically For Children With Attention Disorders

* Helps Children With Particular Skills (e.g. map reading)


Rescooped by michel verstrepen from iPads, MakerEd and More in Education
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Among Us Classroom Style: Another Case for Game-Based Learning - Jackie Gerstein @jackiegerstein

Among Us Classroom Style: Another Case for Game-Based Learning - Jackie Gerstein @jackiegerstein | gpmt | Scoop.it
A few weeks ago, I blogged about my gaming club in Video Games for Relationship- and Team Building. It is still going very strong. Students from the three schools where I teach gifted students look forward to it all week long. We started with Fornite Creative but now they have moved onto Rocket League and Among Us. Recent research supports the positive benefits of playing video games:

Via John Evans
Haley Michelle Morales's curator insight, February 8, 2021 11:25 AM

This post caught my attention because many of my students are obsessed with Among Us. When you try to include the students' interests in your lessons or even by just having conversations with them about the things they enjoy, learning becomes more enjoyable and strengthens teacher-student relationships. 

Rescooped by michel verstrepen from Gamification, education and our children
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Report: Game-Based Learning Helps Students Develop Writing Skills -- Campus Technology

Report: Game-Based Learning Helps Students Develop Writing Skills -- Campus Technology | gpmt | Scoop.it
According to initial results from recent pilot, digital game-based learning improved student engagement and self-efficacy in writing courses at 14 colleges and universities.

Via Peter Mellow
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Rescooped by michel verstrepen from Leadership, Trust and e-Learning
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Why games are good for learning?

Why games are good for learning? | gpmt | Scoop.it

Via Beth Dichter, nicolaperry, Stefano D'ambrosio, Professor Jill Jameson
Francesco G. Lamacchia's curator insight, November 21, 2013 11:48 AM

Giocando....s'impara! 

Julio Cirnes's curator insight, November 25, 2013 3:46 PM

Please teacher, more games!

Ryan McDonough's curator insight, July 7, 2014 8:19 AM

Self explanatory visual on the benefits of gaming as a means of learning. Outlined are the rewards, mastery, engagement, intensity, exercise, readiness, and competitiveness. These types of graphics need to be displayed in the classroom. There's always parents who are unsure of how gaming qualifies as teaching. Can't they just sit their kid in front of an iPad all day at home? Well, in the appropriate setting, with the right direction and guidance, games are certainly good for learning. Some people just don't know that from experience yet.

Rescooped by michel verstrepen from Eclectic Technology
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Game-Based vs Traditional Learning – What's the Difference? » Online Universities

Game-Based vs Traditional Learning – What's the Difference? » Online Universities | gpmt | Scoop.it

"There are several big movements underway that are worthy of debate and possible consideration as we look to help education become the 21st century, user-centered, on-demand, engaging, technology-centric activity that it has not been for much of its existence. Game-based learning (GBL), or gamification, is one of the models that commonly gets touted as a cure-all for the problems with education because of the popularity of gaming in our society (New Media Institute). While there are problems with the gamification movement as it currently stands, the model has several areas in which it differs sufficiently from traditional education to make it an intriguing possibility. Here is a look at several of those differences."

Topics discussed include authenticity, student engagement, creativity and innovative thinking, and cost, as well as a discussion on the debate that exists over game based learning. 


Via Beth Dichter
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